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The complete guide

How to Play Wend

The four rules, how walls and word lengths work, every tool on the board, a worked example and a practice grid: everything you need to solve your first Wend in five minutes.

What is Wend?

Wend is a word puzzle played on a small grid of letters. A handful of words are hidden in the grid, and you find them by tracing a path from letter to letter. The twist is that Wend is also a jigsaw: the words fit together so that every open tile is used by exactly one word. When the last word is placed, the whole board is covered and the puzzle is solved.

Wend launched as one of LinkedIn's daily games in June 2026. This site is an independent, free place to play it: today's daily Wend, an endless supply of unlimited boards, and a full archive of past puzzles, with no sign-in. If you want the background on the game itself, read What is Wend?

The four rules

You can learn Wend in one minute. There are only four rules, and the first two are enough to start tracing.

1 · Find every hidden word

Each board hides four to eight words. You are not told what they are, only how long they are: the empty rows under the grid show one blank tile per letter, sorted from shortest to longest. The shortest word is three letters and the longest is one more than the board width, so up to six letters on a 5×5, seven on a 6×6, eight on a 7×7 and nine on an 8×8.

A found word is drawn as a colored band through its letters. WEND runs straight across the top row here.

2 · Trace adjacent letters

A word is a path. Each step goes to the tile directly above, below, left or right of the previous letter. Never diagonally, never skipping a tile, and never through a gray wall. Words are free to bend as often as they like, which is what makes them hard to see at a glance.

BEND bends: B, E and N run along the top row, then the path turns down the right side, around the wall, to D. LAMP wraps the other side.

3 · Use every tile exactly once

No two words can share a tile, and no open tile can be left over. Add up the lengths of all the words and you get exactly the number of open tiles on the board. That single fact is the heart of the puzzle: a word is not just “a word you can spell”, it is the word that belongs on those tiles, leaving a shape the other words can still fill.

Two words cover all eight open tiles. MINT hooks around the center and PEAR wraps the corner. EARN is a word too, but taking it would strand the P and T.

4 · Drag to trace, release to submit

Press on the first letter, drag through the tiles in order and let go. If the trace is one of the hidden words on its correct path, it locks in with its own color and the matching length row fills in. If not, the tiles flash red and clear so you can try again. Drag back over the previous tile mid-trace to erase a step.

The three rescue tools sit under every board. Hint reveals one letter at a time, Undo removes the last placed word, Reset clears the grid.

Reading the board

Walls

Gray tiles are walls. They are fixed before you start and words can never pass through them. Walls are not decoration: they carve the grid into corridors and pockets, and those shapes are what force each word onto one path. A corridor one tile wide has to carry a single word straight through it. A tile boxed in on three sides can only be a word's first or last letter. Every Wend board is built so that its walls leave exactly one way to fit all the words together, and every board on this site is checked by computer to confirm that.

Word lengths

The blank rows beneath the grid are your only clue to what the words are. Count them before you trace anything. If the rows show 3, 5, 5 and 6, you know the board holds nineteen open tiles split exactly that way. As you place words their rows fill in with the letters, in the same color as the band on the board, so you can always see what is left to find.

Colors

Each word has its own color band, in length order: emerald for the shortest, then blue, amber, violet, rose and cyan. The band follows the exact path you traced, so a long word that snakes around a wall reads as one connected ribbon. Your in-progress trace is gray until you release.

Board sizes

Wend comes in four grid sizes. The daily puzzle climbs from a 6×6 on Monday to an 8×8 at the weekend; in Unlimited you can pin one size or let the picker choose.

GridWordsLongest wordWhat it feels like
5×53–4Up to 7 lettersUnlimited only. A two-minute warm-up where corners and short corridors do most of the work.
6×64–5Up to 9 lettersMonday and Tuesday dailies. Expect one long word that bends two or three times.
7×75–6Up to 11 lettersMidweek dailies. Walls form real rooms and you plan the whole board.
8×85–7Up to 11 lettersWeekend dailies. The longest solve, with ten- and eleven-letter words snaking between the rooms.

A worked example

Here is a real 5×5 board from our pool, solved the way an experienced player would solve it. Nineteen open tiles, four words: the length rows say 3, 5, 5 and 6.

The starting position. Two rows of walls split the grid into a top band, a middle band and a bottom band, joined only by the single tiles on each edge.

Step 1 · Read the walls. The second and fourth rows are almost all wall. Only their end tiles are open: N and R on the second row, W and R on the fourth. Each of those tiles touches just two neighbors, one above and one below, so whichever word passes through it must run vertically at that point. Those four tiles are the hinges of the whole board.

Step 2 · Start at a corner. The top-right corner E touches only K to its left and R below it. Reading leftwards from E gives E-K-A-B, and reading the other way, B-A-K-E then down to R spells BAKER. Five letters, and there is a five-letter row waiting. Trace it and it locks in.

BAKER runs along the top row and turns down through the right-hand hinge.

Step 3 · Follow the forced corridor. The top-left I now touches only N below it, because B beside it is taken. I-N-T continues down the left edge and then has to turn right along the middle row: T-A-C-T spells INTACT. Six letters for the six-letter row.

INTACT drops down the left-hand hinge and runs along the middle row, stopping just short of the B.

Step 4 · Finish with what is left. Seven tiles remain: W, I, T down and along the bottom-left, and B, R, A, C, E down the right edge and back along the bottom row. W-I-T is WIT, the three-letter word, and B-R-A-C-E is BRACE, the second five. Every tile is used once. Solved.

All four words placed. Every open tile carries exactly one color, which is the definition of a solved Wend.

Notice that we never guessed. Every move came from a tile that had only one way in or out. That is the whole skill of Wend, and the tips page goes deeper into how to find those tiles quickly on bigger boards.

Try it: a practice board

A real 5×5 board from the same pool as the daily puzzle. Four words, eighteen open tiles. Use the length rows, read the walls, and press Hint whenever you want a nudge: it reveals a single letter at a time, never the whole word. Your progress on this board saves in your browser, separately from the daily.

Wend

Practice board

0:00
0/4 found
Progress saves automatically

In-game tools

The row of buttons under the grid keeps a stuck board moving.

Hint

Hint is a waterfall, not a giveaway. What it does depends on what you have traced:

  • Nothing traced: it highlights the first letter of the shortest word you have not found yet.
  • A correct partial trace: it extends your trace by one more letter along that word's path. Keep pressing and it will finish the word for you.
  • A trace that wandered: it snaps your trace back to the last correct letter, so you know exactly where the mistake began.
  • A trace that never started on a real word: it clears the trace and lets you begin again.

Each revealed letter counts as a hint. The timer keeps running, the solve still counts for your streak and best time, and your hint count appears on the result card and in the share text.

Undo

Removes the most recently placed word and returns its tiles to the board. Press it again to remove the one before that. Undo is the right tool when a later word will not fit: it usually means an earlier word is on the wrong tiles, not that the later word is wrong.

Reset

Clears every placed word so you can start the board over. On most boards Undo is the better choice, because it keeps the words you are sure about.

Share

After a solve, Share copies a short result to your clipboard, or opens the system share sheet on a phone: the puzzle number, your time, and how many hints you used. On a shared board the text links to that exact grid, so a friend can race your time on the same puzzle.

Keyboard controls

The board is fully playable without a mouse. Click or tab onto the grid, then use the arrow keys to move the cursor between open tiles, Enter or Space to add the highlighted tile to your trace, Enter again on the last tile to submit, Backspace to remove the last letter and Escape to clear the trace.

Timer, streaks and best times

The timer starts when your first word locks in (on the homepage daily, when you press Play) and freezes the moment the last word is placed. Solving the daily puzzle extends your streak, which counts consecutive days solved. Your fastest daily and fastest unlimited solves are kept as best times. All of this is saved in your browser; sign in with a free Coffee Break account and your streak and stats follow you across devices.

Daily, archive and unlimited

A new daily Wend arrives every day at midnight Pacific time, and every player gets the same board, so times are comparable. Each daily has a permanent page in the archive, all the way back to the first puzzle on June 9, 2026, and you can replay any of them. When you want more, Unlimited serves boards from a pool of more than 3,000 verified puzzles, in any size you like: 5×5, 6×6, 7×7 or 8×8.

Strategy in one paragraph

Count the length rows first. Then look for tiles with only one or two open neighbors: corners, the ends of corridors, tiles wedged against walls. Those tiles must be the start or end of a word, or a forced straight run through the middle of one. Trace from the most constrained tile outward, and place the longest word early, because it has the fewest possible paths. When you are stuck, do not guess a word: find the tile with the fewest options and ask which word could possibly pass through it. The full method, with more examples, is on the Wend tips and strategy page.

Ready to play?

Start with today's daily Wend. If it is a 7×7 and you would rather warm up, a 5×5 unlimited board takes a couple of minutes. And if you get stuck, remember that Hint reveals one letter, not the whole word, so it never spoils the solve.

See also: Wend tips & strategy · what is Wend? · Wend FAQ · LinkedIn Wend · daily archive